Deadlock hero Paradox: win rate, tier, counters, synergies,
builds and every buff and nerf received. Current win rate 46.1% across all ranks, tier C in our live tier list.
Strong against
Baba — 56.3% win rate
Mirage — 52.1% win rate
Pocket — 50.8% win rate
The Doorman — 50.8% win rate
Sinclair — 50.8% win rate
Struggles against
Rat King — 34.1% win rate
Graves — 38.3% win rate
Victor — 38.7% win rate
Paige — 40.2% win rate
Seven — 41.5% win rate
Best teammates
Rat King — 54.7% win rate
Graves — 53.6% win rate
Victor — 52.3% win rate
Seven — 50.9% win rate
Paige — 49.9% win rate
Recent changes
Kinetic Carbine min damage multiplier reduced from 25% to 10% (max damage multiplier unaffected) (nerf, Minor Update - 09-16-2026)
Kinetic Carbine min damage multiplier no longer gets increased by the T3 (nerf, Minor Update - 09-16-2026)
Kinetic Carbine T2 now also increases move speed spirit scaling (0.06) (buff, Minor Update - 06-30-2026)
Kinetic Carbine T3 changed from affecting Max Damage Scaling to affecting both Min and Max Damage Scaling (rework, Minor Update - 06-30-2026)
Fixed the following abilities taking you out of zoom temporarily when cast: Blasted, Gloom Bombs, Shining Wonder, Call Bell, Luggage Cart, Stalker's Mark, Rejuvenating Aurora, Charged Shot, Powder Keg, Bounce Pad, Spirit Lasso, Napalm, Ice Path, Flog, Spectral Wall, Rake, Fire Scarabs, Scorn, Sand Blast, Time Wall, Paradoxical Swap, Barrage, Flying Cloak, Pillow Toss, Lightning Ball, Entangling Bola, Go For The Throat, Vexing Bolt, Consecrating Grenade, Gut Shot, Snap Trap, Ira Domini, Pain Battery, Jump Start, Flight, Crow Familiar, Lethal Venom, Petrifying Bola, Alchemical Flask, Card Trick, Capacitor, Restorative Locket, Healing Nova, Silence Wave, Magic Carpet, Refresher (bugfix, Gameplay Update - 05-22-2026)
Time Wall T1 duration increased from +2.5s to +3.5s (buff, Gameplay Update - 05-22-2026)
Time Wall T3 increased from +1 Charge to +2 (buff, Gameplay Update - 05-22-2026)
Time Wall T3 Charge Delay reduced from 4s to 2s (buff, Gameplay Update - 05-22-2026)
Kinetic Carbine T3 increased from +50% Max Damage Scaling to +55% (buff, Gameplay Update - 05-22-2026)
Paradoxical Swap damage increased from 125 to 150 (buff, Gameplay Update - 05-22-2026)
Kinetic Carbine cooldown reduced from 30s to 28s (buff, Gameplay Update - 04-30-2026)
Time Wall T2 weapon damage increased from +30% to +35% (buff, Gameplay Update - 04-30-2026)
Kinetic Carbine now provides +20% Air Dash Distance when charged (buff, Gameplay Update - 04-30-2026)
Bullet damage increased from 6.42 + 0.242/boon to 6.8 + 0.26/boon (buff, Small Update - 04-10-2026)
Time Wall width increased from 7.5m to 8m (buff, Small Update - 04-10-2026)
Time Wall height increased from 3.5m to 4m (buff, Small Update - 04-10-2026)
Pulse Grenade does half damage to objectives (change, Small Update - 03-10-2026)
Pulse Grenade spirit scaling reduced from 0.4 to 0.3 (nerf, Small Update - 03-07-2026)
Time Wall slow duration increased from 1.25s to 2s (buff, Small Update - 03-07-2026)
Time Wall T1 now also increases duration by +2.5s (buff, Small Update - 03-07-2026)
Time Wall T2 no longer increases duration by +2.5s (nerf, Small Update - 03-07-2026)
Time Wall T2 now also silences enemies for 2.3s (buff, Small Update - 03-07-2026)
Paradoxical Swap damage changed from 10% Current Health to 125 with 1.1 spirit scaling (rework, Small Update - 03-07-2026)
Paradoxical Swap T3 changed from 10% Current Health to 10% Max Health (rework, Small Update - 03-07-2026)
Paradoxical Swap can now be alt casted to swap only a single target with the T3 (change, Small Update - 03-07-2026)
Pulse Grenade radius reduced from 6m to 5.5m (nerf, Gameplay Update - 03-06-2026)
Pulse Grenade radius increases by +1m per Pulse (change, Gameplay Update - 03-06-2026)
Pulse Grenade Amp Per Stack reduced from 6% to 4% (nerf, Gameplay Update - 03-06-2026)
Pulse Grenade cooldown increased from 28s to 32s (nerf, Gameplay Update - 03-06-2026)
Pulse Grenade spirit scaling reduced from 0.6 to 0.4 (nerf, Gameplay Update - 03-06-2026)
Pulse Grenade changed from -30% Move Speed for 2s to -20% Time Slow for 0.2s (rework, Gameplay Update - 03-06-2026)
Pulse Grenade T1 changed from +0.8s Duration to -12s Cooldown (rework, Gameplay Update - 03-06-2026)
Pulse Grenade T2 changed from "-8s Cooldown" to "+20 Pulse Damage and +0.5 Spirit Scaling" (rework, Gameplay Update - 03-06-2026)
Pulse Grenade T3 changed from "+36 Pulse Damage and +0.8m Radius per Pulse" to "+4% Damage Amp Per Stack and +1.6s Duration" (rework, Gameplay Update - 03-06-2026)
Time Wall duration reduced from 6s to 5.5 (nerf, Gameplay Update - 03-06-2026)
Time Wall no longer damages enemies going through it (nerf, Gameplay Update - 03-06-2026)
Time Wall now increases allied bullet speeds going through it by 100% (change, Gameplay Update - 03-06-2026)
Time Wall now increases adds +30% Weapon Damage to allied bullet damage (affects Carbine) (change, Gameplay Update - 03-06-2026)
Time Wall T1 increased from +2m Width to +3m (buff, Gameplay Update - 03-06-2026)