Deadlock hero Yamato: win rate, tier, counters, synergies,
builds and every buff and nerf received. Current win rate 48.8% across all ranks, tier B in our live tier list.
Strong against
Baba — 56.3% win rate
Mirage — 54.4% win rate
Paradox — 54.0% win rate
Shiv — 53.2% win rate
The Doorman — 53.0% win rate
Struggles against
Rat King — 39.0% win rate
Graves — 41.7% win rate
Paige — 42.7% win rate
Victor — 43.5% win rate
Seven — 43.6% win rate
Best teammates
Rat King — 62.6% win rate
Graves — 55.1% win rate
Victor — 55.0% win rate
Paige — 54.9% win rate
Seven — 53.2% win rate
Recent changes
Flying Strike: its valid targets are now listed explicitly (heroes, troopers, bosses, objectives, summons, neutrals), which likely leaves out the new critters (not in the announcement) (change, Listen up, Crumbums! Your King is here.)
Fixed Yamato's Flying Strike failing to create paths against targets that are solid to the player (Turrets, Shrines and Objectives) (bugfix, City Never Sleeps)
Crimson Slash T3 now also increases the heal spirit scaling by +0.4 (buff, Minor Update - 09-16-2026)
Flying Slash light melee scaling increased from 1.0 to 1.2 (buff, Minor Update - 09-16-2026)
Flying Slash T2 reduced from +40 Spirit Power to +35 (nerf, Minor Update - 07-28-2026)
Flying Slash T3 charges from +2 to +1 (nerf, Minor Update - 07-28-2026)
Flying Slash T3 Charge Time increased from 4s to 5s (nerf, Minor Update - 07-28-2026)
Flying Slash range reduced from 28m to 26m (nerf, Minor Update - 07-09-2026)
Flying Slash T3 Charge Delay increased from 3s to 4s (nerf, Minor Update - 07-09-2026)
Flying Slash T3 Ally Targeting now requires alt cast input (change, Minor Update - 07-09-2026)
Power Slash spirit scaling reduced from 2.1 to 1.85 (nerf, Minor Update - 05-31-2026)
Flying Slash cast range reduced from 30m to 28m (nerf, Minor Update - 05-31-2026)
Power Slash post cast time reduced from 0.4s to 0.2s (nerf, Gameplay Update - 05-22-2026)
Power Slash spirit scaling increased from 1.86s to 2.1 (buff, Gameplay Update - 05-22-2026)
Flying Slash range increased from 25m to 30m (buff, Gameplay Update - 05-22-2026)
Flying Slash T2 no longer grants +20m Cast Range (nerf, Gameplay Update - 05-22-2026)
Flying Slash T3 now also grants +15m Cast Range (buff, Gameplay Update - 05-22-2026)
Flying Slash T3 increased from +1 Charge to +2 (buff, Gameplay Update - 05-22-2026)
Fixed Crimson Slash not being able to hit anything if the player is aimed too high or low (bugfix, Gameplay Update - 05-22-2026)
Shadow Transformation T1 increased from +5 Weapon Damage to +7 (buff, Gameplay Update - 05-22-2026)
\[ Street Brawl ] (change, Gameplay Update - 05-22-2026)
Fixed the following Enhanced Items not maintaining their stats from components: Opening Rounds, Tankbuster, Kinetic Dash, Radiant Regeneration, Burst Fire, Veil Walker, Arcane Surge, Fury Trance, Leech (bugfix, Gameplay Update - 05-22-2026)
Fixed Crimson Slash not hitting through veils (bugfix, Small Update - 04-10-2026)
Fixed Flying Strike triggering heavy melee procs rather than light melee (damage amount was light melee still) (bugfix, Small Update - 03-21-2026)
Power Slash being held down no longer automatically fires it (nerf, Gameplay Update - 03-06-2026)
You can now cast Parry directly while channeling Power Slash to fire the Power Slash and parry (change, Gameplay Update - 03-06-2026)
Power Slash base ability now has +60% Bullet Resist while channeling (change, Gameplay Update - 03-06-2026)
Power Slash cooldown increased from 10.5s to 12s (nerf, Gameplay Update - 03-06-2026)
Power Slash Slash Length reduced from 25m to 22m (nerf, Gameplay Update - 03-06-2026)
Power Slash T1 changed from "+60% Bullet Resist while channeling" to "40% Slow for 3s" (rework, Gameplay Update - 03-06-2026)
Power Slash T2 changed from "-2s Cooldown and 40% slow for 3s" to "-4s Cooldown" (rework, Gameplay Update - 03-06-2026)
Power Slash T3 now also grants +8m Range (buff, Gameplay Update - 03-06-2026)
Flying Slash is now light melee damage rather than spirit (change, Gameplay Update - 03-06-2026)
Flying Slash slow increased from -30% to -50% (buff, Gameplay Update - 03-06-2026)
Flying Slash cooldown increased from 21s to 36s (nerf, Gameplay Update - 03-06-2026)
Flying Slash range increased from 20m to 25m (buff, Gameplay Update - 03-06-2026)
Flying Slash T1 changed from "25% Slow" to "-18s Cooldown" (rework, Gameplay Update - 03-06-2026)
Flying Slash T2 changed from "+20m Cast Range" to "+20m Cast Range and gain +40 Spirit for 6s" (rework, Gameplay Update - 03-06-2026)
Flying Slash T3 changed from "Can Grapple to ally heroes and +6 Weapon Damage for 10s" to "Can Grapple to ally heroes. Becomes Charged and grants +2 charges (3s between charges)." (rework, Gameplay Update - 03-06-2026)