Deadlock hero Billy: win rate, tier, counters, synergies,
builds and every buff and nerf received. Current win rate 48.2% across all ranks, tier B in our live tier list.
Strong against
Baba — 55.7% win rate
Mirage — 54.5% win rate
Sinclair — 53.5% win rate
Paradox — 52.7% win rate
Venator — 52.6% win rate
Struggles against
Rat King — 38.7% win rate
Graves — 40.6% win rate
Paige — 42.1% win rate
Seven — 42.8% win rate
Victor — 43.3% win rate
Best teammates
Rat King — 59.8% win rate
Paige — 55.5% win rate
Graves — 54.6% win rate
Victor — 54.6% win rate
Seven — 54.4% win rate
Recent changes
Base health regen reduced from 2.5 to 2.0 (nerf, Minor Update - 08-12-2026)
Rising Ram T3 changed from "On Impact: Deal 7% max health as spirit damage" to "On hero hit: +10% Max HP for 16s" (rework, Minor Update - 08-12-2026)
Chain Gang spirit scaling reduced from 1 to 0.7 (nerf, Minor Update - 08-12-2026)
Rising Ram T3 reduced from 8% Max Health to 7% (nerf, Minor Update - 07-28-2026)
Rising Ram T3 spirit scaling reduced from 0.035 to 0.03 (nerf, Minor Update - 07-09-2026)
Bullet damage per boon reduced by 10% (nerf, Minor Update - 06-30-2026)
Bashdown melee scaling reduced from 1.1 to 0.9 (nerf, Minor Update - 06-30-2026)
Bashdown T3 reduced from 60% Heavy Melee damage to 50% (nerf, Minor Update - 06-30-2026)
Rising Ram T3 Max HP Damage reduced from 10% to 8% (nerf, Minor Update - 06-30-2026)
Rising Ram T3 Max HP Damage spirit scaling increased from 0.017 to 0.035 (break even at 111 spirit power) (buff, Minor Update - 06-30-2026)
Health per boon increased from +48 to +59 (buff, Gameplay Update - 05-22-2026)
Bullet damage per boon reduced from 0.165 to 0.142 (nerf, Gameplay Update - 05-22-2026)
Rising Ram cooldown increased from 30s to 32s (nerf, Gameplay Update - 05-22-2026)
Rising Ram T2 increased from +0.3s Duration to +0.4s (buff, Gameplay Update - 05-22-2026)
Rising Ram T3 increased from -10s Cooldown to -13s (buff, Gameplay Update - 05-22-2026)
Rising Ram T3 now also reduces cooldown by 10s (buff, Gameplay Update - 04-30-2026)
Bashdown T3 increased from -2s Charge Time to -3s (buff, Small Update - 04-10-2026)
Rising Ram T3 damage increased from 8% to 10% (buff, Small Update - 04-10-2026)
Rising Ram now uses a break-off angle when grounded, allowing upward movement if looking up enough (change, Small Update - 03-21-2026)
Bashdown radius reduced from 4.5m to 4m (nerf, Gameplay Update - 03-06-2026)
Bashdown T2 changed from "+1.3m Radius" to "+1 Charge and +2m Radius" (rework, Gameplay Update - 03-06-2026)
Bashdown T3 now also reduces charge time by 2s (buff, Gameplay Update - 03-06-2026)
Rising Ram damage reduced from 55 to 40 (nerf, Gameplay Update - 03-06-2026)
Rising Ram damage spirit scaling increased from 1.7 to 1.9 (buff, Gameplay Update - 03-06-2026)
Rising Ram cooldown reduced by 50% on impact (nerf, Gameplay Update - 03-06-2026)
Rising Ram charge duration reduced from 0.51s to 0.3s (nerf, Gameplay Update - 03-06-2026)
Rising Ram T1 changed from "On Impact: -50% Cooldown" to "On Impact: +25% Weapon Damage for 5s" (rework, Gameplay Update - 03-06-2026)
Rising Ram T2 changed from "On Impact: +35% Weapon Damage for 5s" to "+0.3s Charge Duration" (rework, Gameplay Update - 03-06-2026)
Rising Ram T3 increased from 6.5% Max Health to 8% (buff, Gameplay Update - 03-06-2026)
Blasted spirit scaling reduced from 0.8 to 0.6 (nerf, Gameplay Update - 03-06-2026)
Blasted active duration no longer slows down the decay when doing bullet damage (melee still extends it though) (nerf, Gameplay Update - 03-06-2026)
Blasted passive no longer reduces enemy fire rate by -14% (buff, Gameplay Update - 03-06-2026)