Win rate of each changed hero before and after the update, on every match played. The noise threshold, the largest swing among the 34 heroes this patch did not touch, is 2.23 points.
The Doorman (change): 45.18% → 44.22% win rate, -0.96 points, within the noise
Graves (buff): 57.26% → 56.9% win rate, -0.36 points, within the noise
Yamato (change): 49.97% → 49.75% win rate, -0.22 points, within the noise
Every change in this update
Street Brawl bug fixes (bugfix)
Various response rule improvements and bug fixes for in-game VO (bugfix)
Walkers no longer keep firing their fireballs after dying (bugfix)
Fixed issue where holding a modifier key like Ctrl to crouch would prevent other keybind chords from working (bugfix)
Fixed issue where secondary keybinds required the same modifier set as the primary keybind (bugfix)
Fixed Hidden King, Archmother and Target minimap views not showing heroes or objectives while spectating a live match (bugfix)
Six new heroes are coming; the illustrations on the official page reveal Baba, Deadman Danny, Nurse Harrow, Rat King, Solomon and Violet (change)
Two heroes release each week, on Tuesdays and Fridays at 2:00 pm PT; first release on October 2 (change)
Players vote on the release order, now in the new pregame lobby; the winning team's votes count double (change)
Returning voting mechanic: your first win of the day gives you double votes (change)
Starting with the first hero release, playing earns New Hero Priority Tokens (change)
Campaign posters let you show support for your favorite upcoming hero (change)
New health bars: player names, Rejuvenator availability, ultimate readiness, current health in real time, stamina tracking and critical health status (change)
Haunt health bars show their soul value and relative difficulty; objective health bars show how tanky they are (change)
Quick view of your relative investments, to see more clearly when you hit your power spike (change)
HUD: allies are easier to see at any distance, and stat displays are improved (power level, stats in combat, impact of purchases while shopping) (change)
Build-ups and durations (such as Love Bites) are easier to read, and targeting mode is decluttered (change)
New Event Feed for key match moments: which item or ability landed the killing blow, a target's full bounty and your share, and Soul Bags to secure (change)
In-world respawn timers for Haunt camps and the Midboss when nearby, a Midboss timer on the top bar, and your parry cooldown shown near the reticle (change)
Minimap labels for each lane and district, the permanent buff you pick up shown above your hero, and a postgame graph of all permanent buffs collected (change)
Improved trooper behavior, animations and performance; new veils around the map; cleaner look for barriers applied to yourself (change)
Commends counter after each match (clicking a hero commends that player back), 8 spectators in custom lobbies, and a zoomable Hideout camera (change)
Shop: the Kill Feed, incoming chat and the scoreboard are now available while shopping (change)
New Popular Items: based on live player data, the shop narrows down to your hero's most purchased items, with purchase rate and game phase in the tooltips (change)
Combinable item filters by stat, improved search, focus, scrolling and navigation; keys 1-6 switch shop tabs by default (change)
Builds: updated build browser with better previews, build copy/paste, instant category resizing, plus bug fixes and quality-of-life improvements (change)
Reworked ping system: the cursor shows which UI elements can be pinged, expanded minimap wheel and a new top-bar wheel to talk about the heroes in the match (rework)
Detailed ability pings to track key cooldowns, item pings in the shop (intent to buy or already bought) and enemy pings (critical health, dead, about to respawn) (change)
Troopers, neutrals, ziplines, the Rift, bridge buffs, the shop and more now react to pings; pinging a cluster of enemies on the minimap calls out how many there are (change)
Typing indicator, and over 15,000 new and updated ping lines (change)
Pre-match conversations between new and existing heroes increased from over 700 to 1,500, plus over 10,000 new non-ping voice lines (change)
New Dialogue Player to browse and listen to every voice line of the heroes and Patrons (change)
New accessibility settings: custom enemy UI colors, voice subtitles with adjustable size, colors and font, reduced camera shake and custom reticle fill and border colors (change)
Auto Move (double-tap Move Forward), Auto Mantle (climb ledges without pressing Jump) and Auto Fire (keep firing without holding Fire) (change)
You now get notified when action is taken against a player you reported (change)
A player reported during a match and found abusing comms is muted for the rest of the match and gets a 30-day comms ban (change)
Sandbox: record and play back bot actions (loopable and shareable), and command bots to perform any action, ability or item (change)
Combat log with every damage instance and all buffs and debuffs applied; DPS meter (combat ends 3s after your last hit); speed graph and mobility tracking under crowd control (change)
New testing options: map routing, build comparison, hero state controls, map spawn toggles, permanent buffs, force-spawn menu, target dummy tuning, weapon falloff guides and item type details (Enhanced, Legendary, Corrupted) (change)
Quality of life: free camera around your hero, hide UI and health bars, free shopping mode, kill or heal the target under your cursor, a mode where the map ignores your hero, hotkeys for toggles like no-clip, pinned menu with free cursor, tooltips and a reorganized layout (change)
Keybind map showing every bound and free key; bind by clicking a key; new keybinds for previously unbindable actions; scroll wheel binds; Hideout camera settings and keybinds (change)
Shareable settings: copy your reticle and keybinds as a code or apply someone else's, with preview and undo (change)
Spectating and replays: hotkeys to cycle through players, free camera while paused, adjustable fade opacity, and override of camera position, pivot and field of view (change)
Health bar options: health numbers inside health bars (also on allies when they take damage) and a choice of cumulative damage display (change)
Per-hero settings (hold TAB in Settings to highlight them) with a hero selector; more settings are cloud-saved, and several players on the same PC can have different settings (change)
Settings menu: changed-from-default indicators, individual and global resets, remembers your last location, instant video preview, color spectrum pickers and reticle previews that react to firing and abilities (change)
Keyboard layout detection, IME input for Japanese, Chinese and Korean, adjustable mouse cursor size, and newly connected audio devices recognized immediately (change)
Updated engine code to the latest version of Source 2 (change)
Improved anti-cheat (change)
Network prediction improvements (change)
Rendering performance improvements (change)
Audio performance improvements (change)
Localization additions and improvements (change)
Updated item art (change)
New SFX for all hero Heavy and Light Melee (change)
Ability/Item use is now instant the moment the button is pushed instead of waiting for the next 'window', which could make the button feel unresponsive (change)
New and improved SFX (change)
New death, respawn and killstreak music tracks (change)
Various updated animations across old heroes (change)
New footstep sounds for Billy, Mina, Drifter, Silver, Victor, Venator, Apollo, Graves, Celeste, Doorman, Paige and Rem (change)
New drop shadows that go directly down rather than through the sunlight: improves performance and helps you track enemies better (change)
Added options for rebinding the Avoid Hero command for players using a mouse without a middle button (change)
Street Brawl grants you a corrupted item after the item draft in Round 5 (change)
New hit registration effects (change)
Successfully parrying objectives no longer resets your Parry cooldown (nerf)
Heroes will now look at points of interest in the Hideout (change)
Bots now spawn facing the player (change)
In both Sandbox and Explore NYC, the first crate and neutral spawns happen at 5s instead of 30s (change)
Added the various new objectives to the Sandbox map (change)
New point of view when spectating the Patron (change)
Added support for Japanese kinsoku shori rules for line breaks (change)
Added localized hero logos for Korean (change)
Added an inset HUD option when playing in 21x9 (change)
New settings options now show an indicator on their row until the new setting notification has been dismissed (change)
Added a pip to sliders in the Settings menu indicating the default value for that setting (change)
And many other miscellaneous changes (change)
Doorman — Doorman bug and abuse cases improved (bugfix)
Graves — Graves can now destroy Venator's traps with her gun (buff)
Yamato — Fixed Yamato's Flying Strike failing to create paths against targets that are solid to the player (Turrets, Shrines and Objectives) (bugfix)
New limited-time merchant, the Broker: exchange your high-tier items for a Corrupted version, while supplies last (change)
His arrival time varies: first shipment around 30 minutes, then more Corrupted Items on average every 15 minutes (change)
Each match, all Corrupted Items get random negative attributes from a predefined set; the strength of negative and positive attributes varies slightly but is the same for all players in a game (change)
The Broker is only around for a few days, until the first new hero arrives (first release on October 2) (change)
Massive visual update to the map (the Cursed Apple) and to the neutrals (change)
The neutrals you know are replaced by Haunts, a variety of creatures with new behaviors (rework)
New Haunt camps along the lanes: Specimen, Past Dues, Gutter Ghouls and Barrel Mimics (change)
4 Districts to explore between the main city streets: Theater, Chinatown, Haunted Lot and Plaza (change)
New Haunt camps in the Districts: Stage Hands, Festival Spirit, Crabbage Pots, Shrooms and Underhands (change)
New Sunken Plaza beneath the Plaza District's main square: high risk, high reward, as outside sounds fade away while you descend, and so does your stamina (change)
New Bell Tower in the Chinatown District: a highly concentrated soul hotspot at the top, but the bell rings loudly across the map while you collect (change)
New Tough Crates: they require a Heavy Melee to break open and give extra souls (change)
Revamped golden statues (Buff Containers) now also include Spirit Resist, Bullet Resist, Ability Range and Move Speed as permanent bonuses (rework)
New Healing Snacks hidden around the map to heal up in a pinch (change)
New Steam Vents: standing on one gives invisibility and a small amount of regen (change)
Sinner's Sacrifice now has variable timings to get the bonus (change)
Dynamic Walker attack and stomp range indicator that appears as you get close, instead of permanent ground displays (change)