Base Guardians HP reduced from 5500 to 4000 (nerf)
Zipline can now be captured a little bit more forward towards the enemy base (change)
The minimum always captured zipline distance in your base is now reduced a little bit inwards (nerf)
Super troopers (when a lane shrine is down) now have 15% less bounty (change)
Hero base health increased by 40 (buff)
Hero health increased growth by +4 and 8% (buff)
Vitality investment bonuses increased by 12% (buff)
Apollo — Flawless Advance T3 now also increases Apollo's attacking lunge speed (buff)
Calico — Move speed reduced from 7.2 to 6.8 (nerf)
Calico — Fixed Gloom Bombs T2 giving an extra +15 flat bonus (released a couple days ago) (bugfix)
Calico — Leaping Slash scaling reduced from 1.5 to 1.2 (nerf)
Calico — Leaping Slash T2 reduced from 300 Souls to 225 (nerf)
Celeste — Gravity from 28% to 25% (was 20% previous patch) (nerf)
Celeste — Air Control increased from 38% to 44% (was 50% previous patch) (buff)
Celeste — Light Eater on hit damage reduced from 25 to 20 (nerf)
Celeste — Dazzling Trick barrier spirit scaling reduced from 1.1 to 0.8 (nerf)
Celeste — Shining Wonder no longer refunds half cooldown on miss (nerf)
Celeste — Shining Wonder linger time reduced from 3.25s to 3s (nerf)
Doorman — Call Bell now has Impact Damage (40+1) and Explosion Damage (55+1.7) as separate components again (previous values for impact/explosion) (change)
Doorman — Call Bell T2 is now "+30 Impact Damage and +40 Explosion Damage" (change)
Doorman — Call Bell T3 now also increases slow by 15% (buff)
Drifter — Fixed Quicksilver Reload dealing bonus multiple times with Rend (bugfix)
Ivy — Bullet damage growth increased from 0.06 to 0.08 (buff)
Ivy — Kudzu Connection now only gives you half the bonus if you aren't connected to an ally (buff)
Ivy — Air Drop damage spirit scaling reduced from 1 to 0.7 (nerf)
Ivy — Air Drop T1 barrier spirit scaling reduced from 1 to 0.7 (nerf)
Ivy — Air Drop T2 slow reduced from 50% to 40% (nerf)
Lash — Death Slam throw range increased from 12m to 14m (buff)
Lash — Death Slam throw range now scales with spirit range (+0.14) (change)
Lash — Death Slam T3 cast range reduced from +10m to +6m (nerf)
Lash — Death Slam T3 stun increased from 1s to 1.2s (buff)
McGinnis — Heavy Barrage radius reduced from 5m to 4.5m (nerf)
McGinnis — Heavy Barrage T1 slow duration reduced from 1.5s to 1s (nerf)
McGinnis — Heavy Barrage T3 spirit scaling reduced from +0.25 to +0.2 (nerf)
McGinnis — Heavy Barrage T3 damage reduced from +25 to +22 (nerf)
Mirage — Fire Scarabs cooldown reduced from 45s to 35s (buff)
Mirage — Traveler T1 now also increases Fire Rate by 20% (buff)
Mo & Krill — Scorn heal vs non-heroes reduced from 0.5x to 0.35x (nerf)
Mo & Krill — Scorn cooldown increased from 12.5s to 13s (nerf)
Mo & Krill — Combo DPS reduced from 60 to 45 (nerf)
Mo & Krill — Combo cooldown reduced from 150s to 140s (buff)
Mo & Krill — Combo T2 changed from "+60 DPS and +50% Bullet Resist" to "-35s Cooldown and +50% Bullet Resist" (rework)
Mo & Krill — Combo T3 changed from +0.7s Duration and -60s Cooldown" to "+0.7s Duration and +60 Damage" (rework)
Paradox — Pulse Grenade does half damage to objectives (change)
Pocket — Affliction duration reduced from 12s to 11s (overall total damage is reduced slightly) (nerf)
Pocket — Affliction DPS increased from 32+0.2 to 34+0.22 (buff)
Pocket — Affliction T2 duration reduced from +4s to +3s (nerf)
Pocket — Affliction T3 DPS increased from 16+0.1 to 18+0.11 (buff)
Seven — Lightning Ball charge time reduced from 8s to 7s (nerf)
Seven — Storm Cloud T3 increases speed from +3m to +4m (change)