Shiv — Serrated Knives spirit scaling reduced from 0.15 to 0.13 (nerf)
Shiv — Serrated Knives T3 spirit scaling reduced from +0.1 to +0.09 (nerf)
Silver — Fixed Tail Whack applying -12% Bullet Resist for the Disarm duration (bugfix)
Silver — Slam Fire Current Health As Damage reduced from 4% to 3% (nerf)
Venator — Gutshot damage scaling reduced from 0.8 to 0.7 (nerf)
Venator — Gutshot wall hit damage scaling reduced from 0.9 to 0.8 (nerf)
Victor — Reduced bullet damage growth by 5% for the following heroes: Victor (nerf)
Victor — Aura of Suffering T2 increased from +28 Max DPS to +34 (buff)
Victor — Shocking Reanimation T3 increased from -100s Cooldown to -130s (buff)
Viscous — Fixed Alt Fire scaling for Yamato and Viscous not working recently (bugfix)
Viscous — Goo Ball lockout period from being affected again reduced from 1.35 to 1.2 (a previous bug with increased debuff resistance for subsequent CC not working correctly on this ability was fixed recently) (bugfix)
Viscous — Fixed various locations where Splatter didn't bounce properly (bugfix)
Vyper — Lethal Venom cooldown increased from 24s to 28s (nerf)
Vyper — Lethal Venom T2 increased from -8s Cooldown to -12s (buff)
Vyper — Lethal Venom cast range reduced from 15m to 10m and now scales with boons (0.2) (nerf)
Vyper — Unstable Concoction reduces the players respawn time by 50% (change)
Vyper — Seraphim Wings damage reduced while in air reduced from 60% to 40% (nerf)
Vyper — The following abilities have -15% radius in Street Brawl: Bookwyrm, Flame Dash, Essence Bomb, Entangling Thorns, Lightning Ball, Pulse Grenade, Frost Grenade (change)
Vyper — Mystic Expansion Radius bonus reduced from +20% to +16% (nerf)
Vyper — Greater Expansion Radius bonus reduced from +30% to +25% (nerf)
Vyper — Enhanced Escalating Exposure: Max Stacks from +8 to +6 (nerf)
Vyper — Enhanced Escalating Exposure: Amp per stack from +2 to +1.5 (nerf)
Vyper — Enhanced Escalating Exposure: Base shred from +8 to +10 (matching enhanced mystic invul) (buff)
Vyper — Fixed Enhanced Weighted Shots not maintaining the benefits from Enhanced Slowing Bullets (bugfix)
Added a new T4 Vitality item, Indomitable. Upgrades from Reactive Barrier. Causes the next Stun, Chain, Immobilize, Sleep, or Silence from players to be automatically removed. When this happens, you gain a barrier and all your ability cooldowns are reduced by 20%. Cooldown: 55s. Innate: +8% Bullet Resistance and +8% Spirit Resistance. (buff)
Active Reload — Fire Rate increased from +22% to +25% (buff)
Opening Rounds — Weapon Damage reduced from +45% to +30% (nerf)
Opening Rounds — Now upgrades from High-Velocity Rounds (includes it's stats) (change)
Opening Rounds — Spirit Power reduced from +10 to +7 (nerf)
Split Shot — Max Stacks reduced from 6 to 5 (nerf)
Split Shot — Weapon Damage per stack reduced from 10% to 8% (nerf)
Split Shot — Cooldown increased from 24s to 27s (nerf)
Frenzy — Base Fire Rate increased from 10% to 15% (buff)
Frenzy — Low HP Move Speed increased from 2.5 to 4 (buff)
Frenzy — Low HP now grants +30% Debuff Resistance (when Low HP procs, any existing debuffs are reduced by 30% duration) (buff)
Frenzy — Low HP Fire Rate increased from +25% to +40% (buff)
Frenzy — Low HP bonus is now given for a duration and has a cooldown, whenever you are below the 50% threshold. Lasts 10s and has an 16s Cooldown. (nerf)
Restorative Locket — Max Stacks increased from 20 to 25 (max stamina restore happens at 25 stacks now) (buff)