Trooper bounty mechanics have been reworked. The first half of the souls still fly out as deniable orb, however rather than the other half being instantly given to nearby players it will fall to the ground as an orb that you need to get near to pick up. It has a 18m capture radius where it'll travel to you once you get within. Only one player needs to claim it, share rules remain the same as before. (rework)
They last for 18s on the ground. Duration increases by 2s per minute up to 40s after 10 minutes. (change)
Enemy orbs are visible as faint colorless soul orbs to your team, but cannot be claimed. (change)
Amount of souls in the flying orb that can be secured/denied reduced from 50% to 40% (nerf)
Very small tweaks to the secure/deny lag calculation to improve it (change)
Increased trooper range to be considered in range for souls to drop from 35m to 45m (buff)
Medic troopers no longer have a passive healing pulse ability (nerf)
Medic troopers now drop a medic pack when you kill them. Has same pickup range/duration mechanics as the soul orbs on the ground. Heals everyone in a 30m radius for 10% of their missing health as well as 75 plus 2 per minute game time. (change)
Starting souls count increased from 400 to 600 (buff)
Trooper bounty values increased by 10% (buff)
Trooper bounty split ratios updated from 1/0.65/0.28/0.15/0.12/0.08 to 1/0.54/0.36/0.25/0.2/0.16 (change)
Reworked the position of your player camera and various details that affect visibility around your hero (rework)
Neutrals bounty increased by 10% (buff)
Neutrals HP increased by +15% (buff)
Small neutrals damage +15% (change)
Small neutral camps respawn time 180s to 120s (change)
Medium neutrals spirit resist from 30% to 40% (buff)
Medium neutrals damage increased by 25% (buff)
Hard neutrals spirit resist increased from 35% to 50% (buff)
Hard neutrals damage increased by 30% (buff)
Sinner's Sacrifice: Return damage increased from 60 to 80 (buff)
Minimum unsecured gold to drop increased from 100 to 150 (buff)
Sprint/Out of Combat regen timer against neutrals increased from 0.5s to 2.5s (takes longer to start sprinting/regening) (buff)
Reduced all AP damage upgrades by 10% (nerf)
Headshot multiplier reduced from 1.8x to 1.65x (nerf)
Weapon Investment Bonuses: Now grants an additional +20% Weapon Damage at 4800 souls spent (buff)
Vitality Investment Bonuses: Now grants an additional +12% Bonus Health at 4800 souls spent (buff)
Spirit Investment Bonuses: Now grants an additional +20 Spirit Power at 4800 souls spent (buff)
Added a UI highlight to 4800 reward row of the investment bonuses (buff)
Initial wall jump now costs 0.25 stamina (change)
Stamina regen rate reduced by 5% (5s to 5.25s) (nerf)
After 35 minutes all troopers gain +50% HP. (change)
Guardians HP increased from 3500 to 4250 HP (buff)
Walker HP increased by 40% (buff)
Walker on the Side Lanes now have same HP as Midlane (rather than ~37% less) (change)
Walker engagement ranges reduced (ranges for attacks, being attacked, stomps, etc) (nerf)
Walker stomp cooldown reduced from 10s to 6s (buff)
Walker stomp damage increased from 350 + 10% Max HP to 350 + 15% Max HP (buff)
Walker fireballs radius from 5m to 6m (buff)
Walker fireballs debuff now lingers for 4s (change)
Walker fireballs now reduce bullet and spirit resistance by 10% (change)
Walker area in mid lane adjusted (change)
Bullet Damage is no longer reduced by 35% of a Hero's Base Bullet damage against T1's (buff)
Guardians now start with 75% Damage Resist that decay's to -50% over the first 10 minutes of a match (change)
Walkers now start with 75% Damage Resist that decay's to -50% over the first 20 minutes of a match (change)
Note: The Walker resistance change used to be in the client a couple months ago, but it got bugged. (change)
Base slot count increased from 8 to 9 and Flex slot count reduced from 4 to 3. One is given for each Walker killed. Previously the 4 were given for: "3 Guardians", "1 Walker", "3 Walkers", and "Set of Base Guardians" (buff)
Rejuv buff no longer grants +10% Max HP, +15% Fire Rate and +15% Spirit Damage Amp (nerf)
Mid Boss base health increased from 13000 to 14000 (buff)
Mid Boss health growth per minute increased from 200 to 230 (buff)
Team that kills Mid Boss gets +2 permanent buffs for each player (change)
Dropping / Throwing the Urn now causes Parry to go on CD (change)
Soul Urn no longer grants +1 AP to the person dropping it off (nerf)
Soul Urn now provides 4 Permanent Buffs to the person dropping it off (change)
Added two levels at 47k and 49k to let you get all ability upgrades (buff)
Jump Pad stun window increased from 0.6s to 0.9s (buff)
When meleeing an enemy that is mantling and the mantle slow is applied, mantle sliding right after wards is no longer allowed (nerf)
Subsequent CC reduction increased from 7%/21% to 8/24% (buff)
Survival Buff hp regen changed from 0.5->1.5% Max HP to 4->40 Fixed Regen (bugfix)
Gun Buff ammo increased from 20->60% to 35->70% (buff)
Gun Buff now reloads your ammo on pickup (change)
Casting Buff spirit power increased from 15>40 to 15->65 (buff)
Casting Buff cooldown reduction rescaled from 12->25% to 12->20% (rework)
Movement Buff stamina from 1->4 to 2->4 (change)
Added new trooper anti-stuck behavior to fix some places where you can move a trooper to get them stuck. (bugfix)
Fixed a bug where troopers could clip into the world while running up stairs and over obstacles (bugfix)
Abrams — Shoulder Charge cooldown reduced from 37s to 33s (buff)
Abrams — Shoulder Charge T3 reduced from -22s Cooldown to -18s (nerf)
Abrams — Seismic Impact T3 duration increased from 3s to 4s (buff)
Bebop — Health growth reduced from 54 to 46 (nerf)
Bebop — Exploding Uppercut cooldown increased from 19s to 22s (nerf)
Bebop — Exploding Uppercut spirit scaling increased from 0.49 to 0.6 (buff)
Bebop — Sticky Bomb T3 changed from "On Attach: -30% Outgoing Damage for 5s" to "On Cast: +5 m/s for 3s". Multiple instances stack independently. (rework)
Bebop — Hyperbeam DPS reduced from 190 to 160 (nerf)
Bebop — Hyperbeam T2 increased from +90 to +120 (buff)
Billy — Rising Ram T2 increased from +25% Weapon Damage to +35% (buff)
Billy — Rising Ram T3 increased from 6% Max Health as spirit damage to 6.5% (buff)
Doorman — Bullet damage falloff and effectiveness now use the actual distance traveled, rather than the distance between the starting position and end position. This fixes shooting through portals not using the right distance for falloff. (bugfix)
Doorman — Call Bell explosion damage reduced from 60 to 55 (nerf)
Doorman — Call Bell T2 explosion damage reduced from +50 to +45 (nerf)
Doorman — Call Bell impact damage spirit scaling increased from 0.7 to 1.0 (buff)
Drifter — Rend cooldown reduced from 15s to 13s (buff)
Drifter — Base regen increased from 2.5 to 3.5 (buff)
Dynamo — Base regen increased from 2 to 2.5 (buff)
Dynamo — Kinetic Pulse range increased from 15m to 20m (buff)
Dynamo — Kinetic Pulse cooldown reduced from 26s to 22s (buff)
Holliday — Base regen reduced from 2.0 to 1.0 (nerf)
Holliday — Base bullet growth reduced from 1.23 to 1.04 (nerf)
Holliday — Base damage reduced from 22 to 18 (nerf)
Holliday — Bounce Pad damage reduced from 80 to 60 (nerf)
Holliday — Fixed a bug where you could get extra speed/distance with dash jump/bounce pad timing (bugfix)
Infernus — Afterburn buildup is now 10% slower on body shots (change)
Infernus — Napalm T3 damage amp reduced from +20% to +17% (nerf)
Ivy — Kudzu Bomb damage reduced from 50 to 40 (nerf)
Ivy — Kudzu Bomb spirit scaling increased from 0.56 to 0.65 (buff)
Ivy — Stone Form cooldown reduced from 42s to 37s (buff)
Ivy — Watcher’s Covenant bullet lifesteal increased from 10% to 15% (buff)
Ivy — Air Drop damage penalty for ally you are carrying reduced from -50% to -30% (nerf)
Ivy — Air Drop cast range increased from 12m to 14m (buff)
Kelvin — Bullet Velocity reduced from 254 to 160 (nerf)
Kelvin — Frost Grenade base damage reduced from 74 to 60 (nerf)
Kelvin — Frozen Shelter T2 changed from "-45s Cooldown" to "+1s Duration" (rework)
Kelvin — Frozen Shelter duration reduced from 5.5s to 5s (nerf)
Lady Geist — Soul Exchange T3 radius increased from 15m to 25m (buff)
Lash — Grapple cooldown reduced from 42s to 35s (buff)
Lash — Flog heal vs heroes increased from 50% to 60% (buff)