Celeste — Dazzling Trick T1 increased from +2.5m Move Speed to +3.5m (buff)
Celeste — Radiant Daggers spirit scaling increased from 0.42 to 0.56 (buff)
Celeste — Radiant Daggers T2 increased from "-15s Cooldown and +60 Damage" to "-18s Cooldown and +70 Damage" (buff)
Celeste — Radiant Daggers T3 fire rate increased from 6% to 7% (buff)
Celeste — Shining Wonder range reduced from 15m to 14m (nerf)
Celeste — Shining Wonder T3 reduced from +10 Max Bounces to +8 (nerf)
Doorman — Call Bell now continuously emits slow (change)
Doorman — Call Bell impact damage spirit scaling reduced from 1 to 0.7 (nerf)
Doorman — Call Bell explosion damage spirit scaling reduced from 1.7 to 1.4 (nerf)
Doorman — Call Bell T1 changed from "+3m Radius" to "+1 Charge" (rework)
Doorman — Call Bell T3 no longer grants +1 Charge (nerf)
Doorman — Call Bell T3 now also grants +4m Radius (buff)
Doorman — Call Bell T3 duration increased from +22s to +26s (buff)
Doorman — Call Bell T3 now also increases spirit scaling by +0.4 (buff)
Doorman — Call Bell T3 no longer increases slow by -15% (buff)
Doorman — Doorway now shows the range of where the second door can be placed on the minimap. (change)
Doorman — Doorway T3 distance spirit scaling reduced from 0.25 to 0.15 (nerf)
Doorman — Doorway T3 reduced from +50m to +45m (nerf)
Doorman — Fixed Luggage Cart moving targets with Unstoppable if it goes through a Doorway (bugfix)
Dynamo — Ammo increased from 18 to 20 (buff)
Dynamo — Kinetic Pulse spirit scaling reduced from 2.1 to 1.8 (nerf)
Dynamo — Kinetic Pulse width increased from 5m to 5.5m (buff)
Dynamo — Kinetic Pulse T3 increased from +16m Range to +20m (buff)
Dynamo — Quantum Entanglement T3 now also replenishes 1 charge for charged abilities (half effect on allies) (buff)
Dynamo — Singularity T3 Max health as damage increased from 5.5% to 6% (buff)
Graves — Jar of Dead spirit scaling increased from 0.25 to 0.35 (buff)
Graves — Jar of Dead health per boon increased from 1 to 1.3 (buff)
Graves — Jar of Dead fixed colliding with the world sometimes (bugfix)
Graves — Jar of Dead T2 now increases duration by +4s (change)
Graves — Grasping Hands deploy time reduced from 0.7s to 0.6s (nerf)
Graves — Grasping Hands T3 changed from "+1s Immobilize and -12s Cooldown" to "+1s Immobilize and +2 Ghouls Summoned" (rework)
Graves — Essence Theft T3 fixed to latch onto targets nearby more readily (bugfix)
Graves — Borrowed Decree now summons 2 Ghouls on cast (change)
Graves — Borrowed Decree T3 no longer summons 3 Ghouls on cast (nerf)
Graves — Borrowed Decree T3 increased from +5% Current Health to +6% (buff)
Infernus — Reload time reduced from 2.491 to 2.25 (buff)
Infernus — Flame Dash speed now moves faster by the same amount of speed above your base (change)
Infernus — Concussive Combustion T2 increased from +65% Explosion Lifesteal to +85% (buff)
Ivy — Stone Form spirit scaling reduced from 0.8 to 0.6 (nerf)
Ivy — Stone Form T3 spirit scaling reduced from +2 to +1.7 (nerf)
Ivy — Air Drop ally cast range increased from 18m to 22m (buff)
Ivy — Air Drop is no longer disabled by damage over time abilities (same as zipline rules) (buff)
Ivy — Air Drop cooldown increased from 65s to 85s (nerf)
Ivy — Air Drop cooldown is reduced by 25% when used on allies (nerf)
Kelvin — Frost Grenade radius increased from 6m to 6.5m (buff)
Kelvin — Frost Grenade damage spirit scaling reduced from 0.914 to 0.8 (nerf)
Kelvin — Frost Grenade T3 damage spirit scaling reduced from 1.0 to 0.9 (nerf)
Kelvin — Ice Path T2 increased from -20s Cooldown to -25s (buff)
Kelvin — Ice Path T3 now also grants +20 Spirit Power (buff)
Kelvin — Frozen Shelter T3 increased from 50 Health Regen to 65 (buff)
McGinnis — Bullet damage increased from 6.0+0.15/boon to 6.2+0.16/boon (buff)
McGinnis — Mini Turret attack range increased from 25m to 30m (buff)
McGinnis — Medicinal Specter radius increased from 5m to 5.5m (buff)
McGinnis — Spectral Wall duration increased from 4.5s to 5s (buff)
McGinnis — Heavy Barrage cooldown increased from 165s to 175s (nerf)
McGinnis — Heavy Barrage spirit scaling reduced from 0.23 to 0.2 (nerf)
McGinnis — Heavy Barrage T3 spirit scaling reduced from 0.2 to 0.16 (nerf)
McGinnis — Heavy Barrage T3 DPS reduced from 22 to 18 (nerf)
Mina — Fixed a bug with Rake with how the low hp bonus damage against non-hero targets was dealt (when they were low, the spirit resist didn't matter effectively) (bugfix)
Mina — Float time with umbrella increased from 2.5s to 4s (buff)
Mina — Can now zoom in again to continue floating if you let go of the zoom, as long as the total zoom time is still under the max (change)
Mina — Fixed various issues with Nox Nostra bats not hitting things properly (DPS values reduced to compensate for this indirect buff) (bugfix)
Mirage — Fire Scarabs no longer does max health steal (nerf)
Mirage — Fire Scarabs now drains life from the enemy, dealing DPS to the enemy and healing you for 8s. (change)
Mirage — Fire Scarabs no longer applies +10% Damage Amp (nerf)
Mirage — Fire Scarabs now reduces enemy damage output by 20% (and +15% in T3) (change)
Mirage — Dust Devil radius increased from 3.5m to 4m (buff)
Mirage — Dust Devil T3 window to recast increased from 5s to 6s (buff)
Mirage — Djinn's Mark spirit scaling reduced from 0.51 to 0.44 (nerf)
Mirage — Djinn's Mark debuff visuals improved (buff)
Mirage — Djinn's Mark T1 slow duration increased from 0.5s to 0.8s (buff)
Mirage — Djinn's Mark T2 multiplier duration increased from 2.5s to 3s (buff)
Mirage — Traveler no longer gets interrupted by non-hero sources nor DOT damage (buff)
Mirage — Traveler wait time reduced from 3s to 2s (buff)
Mirage — Traveler interrupt cooldown reduced from 6s to 4s (buff)
Mirage — Traveler cooldown reduced from 145s to 120s (buff)
Mirage — Traveler can now be manually canceled (change)
Mirage — Traveler can now also target units (buff)
Mo & Krill — Combo range reduced from 4.8m to 4m (nerf)
Mo & Krill — Combo DPS reduced from 45 to 40 (nerf)
Mo & Krill — Combo DPS spirit scaling reduced from 1.2 to 0.6 (nerf)
Mo & Krill — Combo cooldown reduced from 140s to 130s (buff)
Mo & Krill — Combo T3 DPS reduced from +60 to +50 (nerf)
Mo & Krill — Combo T3 now also increases spirit scaling +0.4 (buff)
Mo & Krill — Combo health rescaled from 50 to 30 + 1/Boon (not retroactive) (rework)
Shiv — Stamina increased from 2 to 3 (buff)
Shiv — Stamina cooldown increased from 4.5s to 5.5s (nerf)
Shiv — Bloodletting no longer interrupts sliding when cast (buff)
Shiv — Bloodletting is now affected by healing modifiers (change)
Shiv — Fixed a bug with Killing Blow T3 causing the cooldown to be delayed if you failed to execute during the allowed window (bugfix)
Shiv — Killing Blow now continues forward (and dealing damage) until it reaches a target it can kill or runs out of range (change)
Silver — Slam Fire Weapon Accuracy reduced from -25% to -30% (nerf)
Silver — Go For The Throat, Boot Kick and Mauling Leap now benefit from range increases (change)
Silver — Boot Kick now uses a break-off angle when grounded, allowing upward movement if looking up enough (change)
Silver — Tail Whack spirit scaling increased from 1 to 1.5 (buff)
Silver — Lycan Curse now grants 1.5m Move Speed (buff)
Silver — Lycan Curse T1 increased from +18% Resists to +20% (buff)
Silver — Lycan Curse T2 increased from +150 Bonus Health to +200 (buff)
Silver — Lycan Curse T3 now has a 1.5s buffer for kill credit (change)
Victor — Health per boon increased from 46 to 50 (buff)
Victor — Now has 30% less effectiveness from lifesteal (Lifesteal Effectiveness stat added to Vitality tooltip) (nerf)
Victor — Shocking Reanimation radius increased from 12m to 18m (buff)
Victor — Shocking Reanimation cooldown increased from 210s to 230s (nerf)
Victor — Shocking Reanimation T3 no longer increases radius by 6m (nerf)
Victor — Shocking Reanimation T3 cooldown from -70s to -100s (change)
Victor — Shocking Reanimation T3 now also deals +150 Damage (buff)
Viscous — Puddle Punch scaling reduced from 0.8 to 0.6 (nerf)
Viscous — Puddle Punch now has +20 bonus damage (buff)
Viscous — Puddle Punch wind up time increased from 0.15s to 0.2s (nerf)
Viscous — Puddle Punch displacement duration reduced from 0.8s to 0.6s (nerf)
Viscous — Goo Ball stun duration reduced from 0.7s to 0.5s (nerf)
Viscous — Goo Ball lockout period from being affected again increased from 1.25s to 1.35s (nerf)
Viscous — Goo Ball duration increased from 10s to 11s (buff)
Wraith — Card Trick heart now only heals for half the amount for secondary targets in the area (change)
Wraith — Card Trick now randomly pulls cards out of a 2 deck stack (lowers overall variance. Gets a new 2 deck stack after that is depleted) (change)
Wraith — Project Mind cooldown increased from 42s to 46s (nerf)
Wraith — Project Mind T3 cooldown increased from -28s to -32s (buff)
Wraith — Full Auto T3 now interrupts/finishes an ongoing reload (change)
Wraith — Telekinesis cast time increased from 0.35s to 0.45s (nerf)
Wraith — Telekinesis debuff duration reduced from 2.75s to 2.25s (nerf)
Wraith — Telekinesis cast range reduced from 13m to 10m (nerf)
Wraith — Telekinesis cooldown increased from 120s to 130s (nerf)
Yamato — Fixed Flying Strike triggering heavy melee procs rather than light melee (damage amount was light melee still) (bugfix)
Greater Expansion — Ability Range reduced from 35% to 30% (nerf)
Guardian Ward — Ability Range reduced from 10% to 8% (nerf)
Ballistic Enchantment — Ability Range reduced from 25% to 20% (nerf)
Cultist Sacrifice — Ability Range reduced from +15% to +12% (nerf)
Healing Nova — Ability Range reduced from +6% to +5% (nerf)
Rescue Beam — Ability Range reduced from +8% to +6% (nerf)
Knockdown — Ability Range reduced from +6% to +5% (nerf)
Divine Barrier — Ability Range reduced from +15% to +10% (nerf)
Arcane Surge — Ability Range reduced from 15% to 12% (nerf)
Echo Shard — No longer grants +5% Ability Range (nerf)
Spirit Burn — Ability Range reduced from +8% to +6% (nerf)
Vortex Web — Ability Range reduced from +10% to +8% (nerf)
Weighted Shots — Debuff Resist increased from 18% to 20% (buff)
Burst Fire — Duration increased from 3.5s to 4.5s (buff)
Burst Fire — Cooldown increased from 7s to 9s (nerf)
Blood Tribute — Spirit Resist reduced from 10% to 8% (nerf)
Enchanter's Emblem — Spirit Resist increased from 15% to 18% (buff)
Restorative Locket — Spirit Resist increased from 8% to 10% (buff)
Metal Skin — Bullet Resist reduced from 15% to 12% (nerf)
Counterspell — Bonus Health reduced from 100 to 75 (nerf)
Golden Goose Egg — Now has a 2 second channel to hatch (change)
Boundless Spirit — Constant spirit bonus reduced from 35 to 30 (nerf)